Never say never… winter. After a lawsuit from Turbine seemed to have put it down for the count, Cryptic’s rumored Neverwinter Nights follow-up has finally gone official. Based off what little has been said about the game, it appears to be an MMO, but with a potentially game-changing twist – literally. See, as with previous Neverwinter titles, there’s a heavy emphasis on world-creation.

Using a “user-friendly content generation system, tentatively codenamed Forge,” you’ll be able to become the dungeon master of your own quests and storylines. Sure, the majority of Forge quests will probably resemble forgeries of WoW’s Hemet Nessingwary quests – you know, kill 100000 wizard-ninjas, etc – but if the system’s as versatile as previous Neverwinter games, there’s huge potential for something special.

So, that’s the good news. The bad news? If you’re the impatient type, Neverwinter’s Q4 2011 release date may be a bit rough for you to swallow. In the meantime, though, why not throw together a few missions for Cryptic’s first MMO, City of Heroes? After all, what better inspiration for a swords ‘n’ sorcery yarn than a dude in revealingly tight-fitting spandex who shoots lasers out his face?

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